Digital Tutors - Indie Game Development Pipeline Volume 8 Finished Asset Integration
File List
- Project_Files.rar 348.0 MB
- 21 Scripting the death animation.mp4 41.4 MB
- 26 Setting up the attack animations.mp4 38.2 MB
- 14. Preparing the jump animation.mp4 36.0 MB
- 28 Updating the attack count.mp4 35.7 MB
- 33 Setting up the blink animation.mp4 34.4 MB
- 02. Creating the first texture atlas.mp4 34.3 MB
- 35 Enabling and disabling the eye blink animation.mp4 32.3 MB
- 12. Adding the animations to Mecanim.mp4 32.1 MB
- 09. Importing the character files.mp4 31.9 MB
- 31 Updating the eye trigger position.mp4 31.6 MB
- 15. Finishing the jump animation.mp4 31.5 MB
- 10. Creating the ghost knight materials.mp4 31.0 MB
- 22 Importing the boss rig.mp4 30.3 MB
- 16. Setting up the attack animation.mp4 29.5 MB
- 25 Setting up the idle animations.mp4 29.1 MB
- 08. Building the level colliders.mp4 28.3 MB
- 05. Slicing the texture atlases.mp4 28.2 MB
- 13. Adding the run back animations.mp4 28.0 MB
- 30 Updating the boss state.mp4 28.0 MB
- 32 Setting up the boss death animation.mp4 28.0 MB
- 29 Hooking up the hit animation.mp4 27.8 MB
- 24 Setting up the boss animations.mp4 27.2 MB
- 23 Setting up the game boss materials.mp4 27.0 MB
- 19 Setting up the first phase of the character death.mp4 26.8 MB
- 11. Importing the character animations.mp4 26.6 MB
- 27 Working on the attack logic.mp4 25.7 MB
- 34 Modifying animations.mp4 25.6 MB
- 17. Finishing the attack animation.mp4 24.8 MB
- 20 Creating the second phase of the character death.mp4 23.6 MB
- 06. Finishing the slicing of the texture atlases.mp4 23.3 MB
- 07. Arranging the finished sprites.mp4 21.8 MB
- 03. Finishing the first texture atlas.mp4 21.8 MB
- 18. Creating the ghost sword prefab.mp4 20.0 MB
- 04. Creating the final texture atlas.mp4 16.6 MB
- 01. Introduction and project overview.mp4 4.3 MB
- nfo.nfo 501 bytes
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